May 21, 2007, 05:03 PM // 17:03
|
#1
|
Lion's Arch Merchant
Join Date: Nov 2006
Location: Behind You...
Guild: X Team Slayers X
|
Whats the best necro armour
What is the best necro armour
Thanks in advance
|
|
|
May 21, 2007, 07:56 PM // 19:56
|
#2
|
Jungle Guide
Join Date: Jan 2007
Guild: Lotus Branca[Lbr]
Profession: Mo/Me
|
Obsidian Armor.
|
|
|
May 21, 2007, 08:16 PM // 20:16
|
#3
|
Lion's Arch Merchant
Join Date: Nov 2006
Location: Behind You...
Guild: X Team Slayers X
|
I mean like energy ect
|
|
|
May 22, 2007, 04:40 AM // 04:40
|
#4
|
Academy Page
Join Date: Apr 2007
Location: Missouri
Guild: Deranged Old Cows
Profession: N/
|
As far as I can remember, they all have the same amount of Energy and Energy regeneration. They differ in their armor values and the conditions for those values to be present. For example, Necrotic armor gives you extra armor all the time, but increases Light damage taken. There are sets for more AL the more Minions you control, more AL the lower your health is, etc.
Edit: *Slaps forehead* Scar Pattern armor has additional energy, but no added AL.
|
|
|
May 22, 2007, 05:35 AM // 05:35
|
#5
|
Jungle Guide
Join Date: Jan 2007
Guild: Lotus Branca[Lbr]
Profession: Mo/Me
|
type "necromancer armor" on wiki
|
|
|
May 22, 2007, 10:54 AM // 10:54
|
#6
|
Lion's Arch Merchant
Join Date: Dec 2006
Location: England
Guild: The Cult of Scaro [WHO]
|
Stay clear of the proph/factions tormentors though, it's bugged and doesn't give the +10 bonus.
If you dont believe me: http://gw.gamewikis.org/wiki/Talk:Tormentor%27s_armor
|
|
|
May 22, 2007, 06:11 PM // 18:11
|
#7
|
Academy Page
Join Date: Apr 2007
Location: Missouri
Guild: Deranged Old Cows
Profession: N/
|
Wow. That just plain sucks... that a suit of ARMOR would be bugged, and not some critical game mechanism. Urgh. :P
|
|
|
May 29, 2007, 01:34 PM // 13:34
|
#8
|
Ascalonian Squire
|
The bug affecting Tormentors has been fixed since a recent patch.
|
|
|
Jun 01, 2007, 12:20 AM // 00:20
|
#9
|
Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
|
I'd say Undertaker or Stalwarts.
Undertaker: HP is a buffer. Undertaker kicks in when you need it.
Stalwarts: Most damage is physical. The non physical damage is elemental and the odd holy/shadow/dark/chaos.
You don't want +HP since death magic and blood have saccing...
Last edited by LifeInfusion; Jun 01, 2007 at 12:22 AM // 00:22..
|
|
|
Jun 01, 2007, 04:36 AM // 04:36
|
#10
|
Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
|
I far and away prefer Undertaker to Tormentor insignia. In fact the first thing I did when Proph armor became inscribable was change my Necrotic armor to that.
For most purposes Radiant armor is the way to go.
|
|
|
Jun 01, 2007, 04:45 AM // 04:45
|
#11
|
Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
|
I go for +health, it's defense against everything, if I'm playing a high sac build, I have another set of Tormentor's armour with low HP.
|
|
|
Jun 02, 2007, 01:28 AM // 01:28
|
#13
|
Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
|
Quote:
Originally Posted by Moloch Vein
I far and away prefer Undertaker to Tormentor insignia. In fact the first thing I did when Proph armor became inscribable was change my Necrotic armor to that.
For most purposes Radiant armor is the way to go.
|
high energy sets ftw.
If you have a +15 energy -1 energy regen swap, you don't need radiants. Heros are a different story.
|
|
|
Jun 05, 2007, 06:41 PM // 18:41
|
#14
|
Krytan Explorer
Join Date: Jun 2006
Location: Denmark
Guild: Venatus Una
Profession: N/Rt
|
Best looking: Ancient
Best Armor: Undertakers insignia
|
|
|
Jun 05, 2007, 08:39 PM // 20:39
|
#15
|
Frost Gate Guardian
|
soul reaping means radiant is more beneficial on necros than on all professions, a few specific builds excepted (second wind, auspicious incantation+25e skill, etc)... Actually I'm not sure with the current soul reaping cap that's necessarily true anymore. Either way, the large number of builds with sacs makes +health pretty undesirable and armour's nice but really unnecessary.
|
|
|
Jun 06, 2007, 01:32 AM // 01:32
|
#16
|
Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
|
Quote:
Originally Posted by ZenRgy
I go for +health, it's defense against everything, if I'm playing a high sac build, I have another set of Tormentor's armour with low HP.
|
Undertaker's > tormentor's on anything with saccing.
|
|
|
Jun 06, 2007, 02:42 AM // 02:42
|
#17
|
Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
|
Quote:
Originally Posted by ZenRgy
I go for +health, it's defense against everything, if I'm playing a high sac build, I have another set of Tormentor's armour with low HP.
|
Yes, +health is a defense against everything. However unless the parties monks keep leaving you in the range where you would be dead without it, it doesn't provide any benefit while +armor works whenever you get hit by something effected by armor and reduces the amount monks need to heal you.
I don't think there is enough armor ignoring damage (including degen) in PvE compared to the amount of armor effected damage for +health to be worth it. Especially when other armor types are cheaper.
For PvP, I run the gear the group leader tells me to run.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 03:35 AM // 03:35.
|